June 22nd is the release of the new AirMech soundtrack created for Wastelands. It is titled WarMech as a compliment to the original, and referencing the WarMechs that are encountered in the Wastelands campaign. We'll do an update when that is live, as there is a bunch of new exclusive content that is unlocked if you buy the album on top of hearing the amazing new music created by Front Line Assembly.
With the release of the soundtrack we also plan to switch from "alpha" to "beta". This means all the major systems will be in place and we move into the mode of finishing the game as we envisioned it. The Alpha Pet will be retired, and a Beta Pet will be the new bonus, and that change will happen soon.
From finishing the game, we can see how much we want to expand it from what players are interested in. What is more important--more missions or more Parts? The dynamic raids are intended to be the dynamic endgame even to keep things interesting. Or should we add the (completely unbalanced and uncontrolled) PvP Arena? Maybe crafting should get a lot more focus for creating new parts and benefits. We're interested in putting more time into things we see players spending time with while playing.
Added New Audio for Missions
Added New End of Game Sequence and Quest rewards
Added New Wasteland specific Quests and Achievements
Added Paladin Aura part icons
Added Lucky Coin legendary Pilot item
Added Skull Ring legendary Pilot item
Added Armored Vest legendary Pilot item
Added Defensive Colossus units near Wave Cannon on "Death March"
Adding red cape color for pilot customizations
Clean Up of Mission and Story text
Update Shop level allocation and available Items
Update Shop content lists to match new max level
Update AirMech class filter style in hangar
Lots of small Timing Fixes for Missions with Enemy Waves
Adding Support for Pilot bombard ability
Quick sell configuration cleanup
Rework hierarchy of Commander pilots skills page
Remove leader boards button from bottom bar in Wastelands
Normalize stats for legacy themed Items for wastelands
Adding more intro cameras for missions
Add additional mechs to enemy AI selection for variation when playing coop
Tweaks to the new hangar
New latency check for Hong Kong region, should help players there
Fix group members showing up in the basecamp
Fix for "continue" button not working on a pilot mission
Update player starts on missions so players aren't spawning on top of each other
Jumper HP decreased from 300 to 225
Jumper armor decreased from 35 to 25
Bomber melee armor piercing increased from 30 to 50
Reduce stat buffs from some of the Commander pilot skills