We are Carbon.
We make Games
Carbon Games was founded in 2011 by a small group of friends who wanted to make games a little differently. We all worked at companies big and small, from bootstrapped to international giants, and wanted to get back to basics.
We built our own tech and brought our game ideas to life. We've had quite an adventure so far and are excited about the future. We just love making "stuff" and being able to follow our hearts to lead us through the industry. For some of us that is a love of design, and others take pride in creating clever approaches to the technology we develop.
Carbon is quite a small studio considering we have built our own game engine, backend, and operate multiple live game projects. We can only achieve this with the support of a passionate community of players. The line between a Carbon employee and a community moderator becomes blurred--there are many players who can also be thought of as "Carbon" in that they work with us to make the game and community better.
This organic approach to our work and interaction with the community is very dear to us. We think this is important as an independent developer and invite you to join us. How? That is up to you....
WORKING AT CARBON
Love AirMech so much that playing it isn't enough–you want to work on it? You've seen us in chat, stalked us on Twitter and Facebook, and thought to yourself "If only I was a Carbon Dev, that would be the coolest thing ever..." but you didn't know how to apply? Well, you found this page, so you passed the first part of the test!
As Carbon Games is a small (but loveable!) indie developer, there are a few things that all of our jobs have as common requirements:
Candidates must be ok with working onsite in downtown Bellevue, WA - we don't currently offer remote employment opportunities for full positions. But! Downtown Bellevue is an awesome place with lots of food options within easy walking distance, and right in the heart of one of the premier hubs for game development in the world.
You must be insanely passionate about making games, and willing to go the extra mile in the pursuit of making something truly special. We want to work with amazing people who want to make amazing games.
Every person must be an immediately productive addition to the team - expect to dive in and get your hands dirty right away!
We've crafted a robust in-house tech base.
Developing our games for numerous platforms is a snap with the capabilities that our custom Heat Engine brings to the table.
Heat has allowed us to publish games on the Xbox 360, Xbox One, PlayStation 4, and the vast array of hardware builds found on the PC platform - all with minimal extra development overhead.
Heat provides us with incredible flexibility in approaching the complex task of building games from the ground up. Using its HeatScript language, our team can make nearly anything.
Our engine also boasts incredible performance, allowing us to create AAA experiences with minimal manpower.
Heat is our homegrown game engine that packs a punch. Heat works on numerous platforms and is the core technology behind our cutting edge VR development.
We're at the bleeding edge of VR game development, all thanks to the power of Heat.
Building from Heat's established codebase, we've been able to rapidly adapt our development process to take full advantage of the new features VR brings.
Our engine and its associated pipeline was developed 100% in-house to allow us to make the games we want to make, how we want to make them.
Having direct access to the source means we can modify and adapt as we see fit, giving us unprecedented agility and adapatability.
Our server technology provides the firm foundation upon which our online games are built. Developed entirely in-house, RockSolid™ allows us to deliver the features that players expect from modern online gaming.
With features such as friends lists, mail and chat communications, and matchmaking capability, players have access to all the tools to enjoy an online community.
RockSolid™ provides a variety of monetization features, such as virtual goods, player wallets, timed sales and promotions, and a full-fledged payments system.
Administrative and infrastructure features such as dedicated server capability, cheat protection, and analytics allow for tight control and flexible response.
HeatScript is a robust language that puts the raw power of the Heat Engine at our fingertips. HeatScript allows our team to use the vast array of capabilties of the engine with minimal effort and to quickly refactor and adapt new game features.
HeatScript ties directly into the features provided by the Heat Engine, mixing the flexibility of scripting with the power of access to lower level functions.
Straightforward syntax and naming conventions make HeatScript easy to pick up and run with, allowing development progress at a rapid pace.
HeatScript uses minimal extraneous characters and enclosures so you only see what you need to see.