
Mine unit · Mine
Heavy Mine
An explosive device with a longer trigger time than the Light Mine, but deals a lot more damage. Heavy Mines can only detonate when a heavy armored unit passes over it. AirMechs cannot even detonate these when stepped on! Great to stop large tank pushes. Can be disabled by healer units.
- Cost
- 1,000
- Build time
- 1.6s
- Hit points
- 1,200
- Shot damage
- 1,300
- Attack range
- 3
- Targets
- Ground only