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PostPosted: October 2nd, 2013, 11:55 am 
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Carbon Dev

Posts: 7520
If you've been keeping up with all the patch notes ingame, you are aware of how busy we are adding new stuff, fixing things, and balancing the game. Not everyone is up to date however, so we wanted to go over the next phase of AirMech here.

We tentatively had scheduled October 10th as the day to remove the Beta label from the game, but we honestly don't think it's time to do that yet. There's still a lot more major features we want to add, then after they are added, we want some good bugfixing time to polish things up for AirMech 1.0.

Our target for exiting Beta is February 2014. Once we get closer to that date we can provide you with an exact day. There are some very exciting things happening for AirMech that we can't talk about just yet, but this will all make sense later on I promise.

Here's some things we are working on that we want to make sure are done before we exit Beta:

  • Finish new game rules and balance
  • At least 2 new AirMechs
  • More Units, Maps
  • Map Editor (Prime Only)
  • Networking 2.0
  • Matchmaking 3.0
  • Proper Trading support
  • Steam Big Picture Mode support
  • Bugfixes, more bugfixes

We've also had a lot of people asking about the Campaign. It's still planned, but we'll start work on it after we've released the base game. There are always questions about "will you add more [x] to the game?" and the answer is always "yes". We plan to continue to improve and expand AirMech as much as we can, with all profits from AirMech coming back to the game to make it better.

Recently we have been able to expand the team a bit, though we still have some open positions--we'll make a proper job post later on. Adding new people does slow us down a bit as we get them up to speed, but in the longrun we can do more and do it faster. Growing is good!

We couldn't have reached this point without your support. AirMech is unique in that we're crowdfunding the game which is live, instead of asking for money for something we will build in the future. Many people ask us why we didn't do a Kickstarter, and in the end it comes down to the fact that running a Kickstarter is a huge amount of work. It would probably consume the whole team for a month of prep, and a month of running it. In the end, I'd rather put that time and effort into the game and let you play it. So in a way, everyone who is playing in the Beta is an investor, and we will be sure to take care of our investors.

Thanks to all our players for helping build this amazing community!


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PostPosted: October 2nd, 2013, 12:02 pm 
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Alpha Hero + Beta Lord + Diamond VIP

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Grizzly Wing

Posts: 6216
expectable. Map editor? nice.


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PostPosted: October 2nd, 2013, 12:02 pm 
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Beta Lord

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Archetype

Posts: 984
Thank You! and good luck with development and trying to get it out of Beta. I will help with best of my abillity with bug findings and anything else that carbon team and cummunity whises, since beta is still rolling. :)


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PostPosted: October 2nd, 2013, 12:10 pm 
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Beta Lord

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Grizzly Wing

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Image


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PostPosted: October 2nd, 2013, 12:20 pm 
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Beta Lord + Diamond VIP

[FC]
AM Fight Club

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Wow! Cool! :)


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PostPosted: October 2nd, 2013, 12:23 pm 
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Beta Lord

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Grizzly Wing

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While this post brings a tear to my eye as well, I'm glad you are willing to not be like "EA" (Electronic Arts) and just meet a deadline "Just Because"......

This is what I call the Blizzard model of success....release it "when it's done", which is why people tend to love Blizzard and their products, while most people do not really like EA

James, I can say that I am glad you ladies and gentlemen are taking the Blizzard approach, and we, the community, will continue to support you and patiently wait for the official release! :)

I see you have a lot of exciting things planned, and that means great things for our beloved game of choice!

Thanks for taking the better business decision of pushing off the date so that way you can bring Airmech up to a level that you are happy with and feel would truly be ready for release!

Steeeeeevvvvvvveeeeeee


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PostPosted: October 2nd, 2013, 12:32 pm 
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Archetype

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I'm glad that we have an certain date when AirMech will release. I wish you good luck with the new upcoming patches. You guys really do a nice job, balancing game and making the new stuff.. but i would like to say that people what suggest on forums and people really "+1" it to be implanted. Not saying that all need but few of them :)

PS: Someone have to change on Wikipedia the release date :p


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PostPosted: October 2nd, 2013, 12:33 pm 
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Saints Row

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I had a nagging suspicion that this would be announced, and while slightly dissapointing (My roommate and I had actually booked Friday October 11th off work in anticipation), it seems that this will be for the best as there are too many loose ends to wrap up and features to add.

This calls upon us in the community to keep up the bug testing, suggestions, growing the community and work together to help Carbon in any way we can.


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PostPosted: October 2nd, 2013, 12:59 pm 
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Peacekeepers

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CarbonJames wrote:
At least 2 new AirMechs


When you write "AirMechs", do you mean a class (like Striker) or a Variant = Skin (like Steampunk Striker) In analogy to the shop, you would indeed refer to new classes, which is awesome!

Are you planning on completing the NV, BlackOps, Nexus and Gothic series in the (near) future?

Does this delay the Booster Pack changes? I think you somewhere mentioned the current Booster Packs being awesome for beta players, but I don't find that at the moment...

edit: found it:
CarbonJames wrote:
We've always talked about the current packs being a Beta thing and that they would give you less in the future.

From that wording, the pack itself could be "beta" instead of a bonus to beta players.. was there something better or did I really just read what I wanted to read XD


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PostPosted: October 2nd, 2013, 1:31 pm 
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Grizzly Wing

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This is great news in my opinion. I think it is more than worth the wait! Good call


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